<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="weapons.xsl"?>
<weaponsfile numweapons="48" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="weaponsfile.xsd">
	<gun range="5000" name="Laser" mesh="laser.mesh.bin" damage="18" refire_delay="250" energy="10" sound="0" icon="laser2d.bmp" damage_turrets="true">
		<speeds velocity="4000.0"/>
		<color r="1.0" g="0.0" b="0.0"/>
		<billboard texture="laser.png" width=".8" height="14.0"/>
	</gun>
	<gun range="2000" name="Mass Driver" mesh="massdriver.mesh.bin" damage="35" refire_delay="300" energy="12" sound="11" icon="massdriver2d.bmp" damage_turrets="true">
		<speeds velocity="3600.0"/>
		<color r="1.0" g="0.7" b="0.2"/>
	</gun>
	<gun range="4500" name="Ion Gun" mesh="ion.mesh.bin" damage="30" refire_delay="350" energy="30" sound="6" icon="ion2d.bmp" damage_turrets="true">
		<speeds velocity="3600.0"/>
		<color r="0.2" g="0.5" b="1.0"/>
		<billboard texture="ion.png" width=".6" height="14.0"/>
	</gun>
	<gun range="4000" name="Gorgon Heavy" mesh="bolt_gor.mesh.bin" damage="70" refire_delay="300" energy="60" sound="4" damage_turrets="true">
		<speeds velocity="4000.0"/>
		<color r="0.0" g="1.0" b="0.0"/>
	</gun>
	<gun range="4200" name="Particle Cannon" mesh="particle.mesh.bin" damage="42" refire_delay="400" energy="22" sound="1" icon="particle2d.bmp" damage_turrets="true">
		<speeds velocity="3600.0"/>
		<color r="1.0" g="0.1" b="0.0"/>
	</gun>
	<gun range="3900" name="Tachyon Gun" mesh="tachyon.mesh.bin" damage="70" refire_delay="450" energy="40" sound="3" icon="tachyon2d.bmp" damage_turrets="true">
		<speeds velocity="5200"/>
		<color r="1.0" g="0.4" b="0.0"/>
		<billboard texture="tachyon.png" width=".8" height="14.0"/>
	</gun>
	<gun range="3000" name="Plasma Gun" mesh="bolt_sk.mesh.bin" damage="600" refire_delay="1600" energy="220" sound="7" icon="plasma2d.bmp" damage_capships="true" damage_turrets="true">
		<speeds velocity="2600.0"/>
		<color r="1.0" g="0.3" b="1.0"/>
	</gun>
	<gun range="5000" name="Light Maser" mesh="lightmaser.mesh.bin" damage="21" refire_delay="280" energy="17" sound="2" damage_turrets="true">
		<speeds velocity="5000.0"/>
		<color r="1.0" g="0.0" b="1.0"/>
		<billboard texture="lightmaser.png" width=".6" height="12.0"/>
	</gun>
	<missile name="Dumb Fire" mesh="dumbfire.mesh.bin" range="12000" damage="800" image="dumbfire2d.png" locktime="0" tracking="false" damage_turrets="true" refire_delay="1000" spoof="0" icon="dumbfire2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="3000" roll="3" pitch="2" yaw="3" acceleration="3000"/>
		<armor front="5" rear="5" left="5" right="5"/>
	</missile>
	<missile name="Deleted" mesh="infrared.mesh.bin" range="18000" damage="350" image="dumbfire2d.png" locktime="800" tracking="true" refire_delay="-1" icon="" exhaust="">
		<speeds velocity="2500" roll="5" pitch="120" yaw="120"/>
		<armor front="3" rear="3" left="3" right="3"/>
	</missile>
	<missile name="Friend or Foe" mesh="friendfoe.mesh.bin" range="6000" damage="280" image="dumbfire2d.png" locktime="0" tracking="true" refire_delay="2000" spoof=".6" icon="ff2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="1800" roll="3" pitch="90" yaw="90" acceleration="2500"/>
		<armor front="2" rear="2" left="2" right="2"/>
	</missile>
	<missile name="Heat Seeking" mesh="heatseek.mesh.bin" range="8000" damage="400" image="dumbfire2d.png" locktime="800" tracking="true" refire_delay="2000" spoof=".5" icon="heatseek2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2800" roll="3" pitch="160" yaw="140" acceleration="3200"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="hs_reticle" type="center"/>
	</missile>
	<missile name="Image Recognition" mesh="image_rec.mesh.bin" range="8000" damage="350" image="dumbfire2d.png" locktime="1000" tracking="true" refire_delay="2000" spoof=".35" icon="ir2d.bmp" exhaust="exhaust4.png">
		<speeds velocity="2100" roll="3" pitch="80" yaw="90" acceleration="2800"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Anti-Radar" mesh="antirad.mesh.bin" range="9000" damage="600" image="dumbfire2d.png" locktime="1500" tracking="true" damage_turrets="true" refire_delay="2000" spoof="0" icon="ar2d.bmp" exhaust="exhaust3.png">
		<speeds velocity="2000" roll="3" pitch="50" yaw="50" acceleration="1200"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ar_reticle" type="border"/>
	</missile>
	<missile name="Valient Light Torpedo" mesh="cltorp.mesh.bin" range="12000" damage="800" image="dumbfire2d.png" locktime="6000" tracking="true" damage_capships="true" refire_delay="2000" spoof=".5" icon="lighttorp2d.bmp" exhaust="exhaust4.png">
		<speeds velocity="1600" roll="3" pitch="20" yaw="20" acceleration="900"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="lt_reticle" type="center"/>
	</missile>
	<missile name="Mine" mesh="cmine.mesh.bin" range="4000" damage="800" image="cmine2d.png" locktime="0" tracking="false" damage_turrets="true" refire_delay="1500" spoof=".5" icon="mine2d.bmp">
		<speeds velocity="150" roll="0" pitch="50" yaw="50" acceleration="500"/>
		<armor front="5" rear="5" left="5" right="5"/>
	</missile>
	<gun name="Charging Mass" range="3600" mesh="massdriver.mesh.bin" damage="300" refire_delay="350" energy="85" sound="11" icon="massdriver2d.bmp" damage_turrets="true">
		<speeds velocity="2200.0"/>
		<color r="1.0" g="0.7" b="0.2"/>
	</gun>
	<gun name="Stormfire" range="5000" mesh="stormfire.mesh.bin" damage="21" refire_delay="100" energy="0" sound="9" icon="stormfire2d.bmp" damage_turrets="true">
		<speeds velocity="5000.0"/>
		<color r="1.0" g="0.3" b="0.0"/>
	</gun>
	<gun name="Quantum Disruptor" range="3600" mesh="quantum.mesh.bin" damage="42" refire_delay="400" energy="35" sound="8" damage_turrets="true">
		<speeds velocity="3600.0"/>
		<color r="0.3" g="0.2" b="1.0"/>
	</gun>
	<gun name="Light Plasma" range="4000" mesh="lightplasma.mesh.bin" damage="32" refire_delay="350" energy="25" sound="10" damage_capships="true" damage_turrets="true">
		<speeds velocity="4000.0"/>
		<color r="0.4" g="0.1" b="1.0"/>
	</gun>
	<gun name="Bug Plasma" range="8000" mesh="bolt_sk.mesh.bin" damage="200" refire_delay="500" energy="100" sound="13" damage_capships="true" damage_turrets="true">
		<speeds velocity="3600.0"/>
		<color r="1.0" g="0.0" b="1.0"/>
	</gun>
	<gun range="4200" name="Shield Killer" mesh="shieldkiller.mesh.bin" damage="12" refire_delay="350" energy="40" sound="12" damage_turrets="true">
		<speeds velocity="2800.0"/>
		<color r="1.0" g="0.0" b="1.0"/>
	</gun>
	<gun range="4600" name="Heavy Maser" mesh="heavymaser.mesh.bin" damage="30" refire_delay="350" energy="45" sound="5" damage_turrets="true">
		<speeds velocity="4600.0"/>
		<color r="0.0" g="1.0" b="0.0"/>
		<billboard texture="heavymaser.png" width=".8" height="14.0"/>
	</gun>
	<missile name="Firestorm Heavy Torpedo" mesh="chtorp.mesh.bin" range="18000" damage="1600" image="dumbfire2d.png" locktime="12000" tracking="true" damage_capships="true" refire_delay="5000" spoof=".5" icon="heavytorp2d.bmp" exhaust="exhaust3.png">
		<speeds velocity="1200" roll="3" pitch="20" yaw="20" acceleration="600"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ht_reticle" type="center"/>
	</missile>
	<missile name="Dragonfly" mesh="rocketpod.mesh.bin" range="7000" damage="100" image="dumbfire2d.png" locktime="0" tracking="false" damage_turrets="true" refire_delay="350" spoof="0" icon="dragonfly2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="3200" roll="3" pitch="20" yaw="30" acceleration="3200"/>
		<armor front="4" rear="4" left="4" right="4"/>
	</missile>
	<missile name="Swarmer" mesh="swarmer.mesh.bin" range="8000" damage="150" image="dumbfire2d.png" locktime="1750" tracking="true" refire_delay="6000" spoof="0" icon="swarmer2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2000" roll="3" pitch="90" yaw="90" acceleration="0"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="sw_reticle" type="border"/>
	</missile>
	<missile name="Tracker" mesh="cltorp.mesh.bin" range="15000" damage="200" image="dumbfire2d.png" locktime="0" tracking="true" refire_delay="2000" spoof=".5" icon="dragonfly2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="3000" roll="3" pitch="5" yaw="20" acceleration="2000"/>
		<armor front="4" rear="4" left="4" right="4"/>
	</missile>
	<missile name="LR Antirad" mesh="antirad.mesh.bin" range="18000" damage="800" image="dumbfire2d.png" locktime="2000" tracking="true" damage_turrets="true" refire_delay="2000" spoof="0" icon="ar2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2000" roll="3" pitch="70" yaw="70" acceleration="1200"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ar_reticle" type="border"/>
	</missile>
	<missile name="LR Imrec" mesh="lrirm.mesh.bin" range="18000" damage="350" image="dumbfire2d.png" locktime="800" tracking="true" refire_delay="2000" spoof=".3" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2500" roll="3" pitch="120" yaw="120" acceleration="3000"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Enhanced LRARM" mesh="celarm.mesh.bin" range="18000" damage="1200" image="dumbfire2d.png" locktime="1500" tracking="true" damage_turrets="true" refire_delay="2000" spoof="0" icon="ar2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2000" roll="3" pitch="70" yaw="70" acceleration="2200"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ar_reticle" type="border"/>
	</missile>
	<missile name="Enhanced LRIRM" mesh="celirm.mesh.bin" range="18000" damage="520" image="dumbfire2d.png" locktime="750" tracking="true" refire_delay="2000" spoof=".25" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2500" roll="3" pitch="120" yaw="120" acceleration="3200"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Enhanced Light Torp" mesh="celtorp.mesh.bin" range="18000" damage="1000" image="dumbfire2d.png" locktime="5000" tracking="true" damage_capships="true" refire_delay="2000" spoof=".4" icon="lighttorp2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="1800" roll="3" pitch="30" yaw="30" acceleration="900"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="lt_reticle" type="center"/>
	</missile>
	<missile name="Enhanced Heavy Torp" mesh="cehtorp.mesh.bin" range="22000" damage="2000" image="dumbfire2d.png" locktime="10000" tracking="true" damage_capships="true" refire_delay="2000" spoof=".5" icon="heavytorp2d.bmp" exhaust="exhaust3.png">
		<speeds velocity="1800" roll="3" pitch="35" yaw="35" acceleration="700"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ht_reticle" type="center"/>
	</missile>
	<missile name="Charybdis Mine" mesh="amine.mesh.bin" range="5000" damage="520" image="cmine2d.png" locktime="0" tracking="false" damage_turrets="true" refire_delay="1000" spoof=".5" icon="mine2d.bmp">
		<speeds velocity="170" roll="3" pitch="55" yaw="55" acceleration="600"/>
		<armor front="4" rear="4" left="4" right="4"/>
	</missile>
	<missile name="Cerberus FF" mesh="afriendf.mesh.bin" range="18000" damage="280" image="dumbfire2d.png" locktime="0" tracking="true" damage_turrets="true" refire_delay="2000" spoof=".65" icon="ff2d.bmp" exhaust="exhaust1.png">
		<speeds velocity="2100" roll="3" pitch="95" yaw="100" acceleration="2300"/>
		<armor front="4" rear="4" left="4" right="4"/>
	</missile>
	<missile name="Medusa IR" mesh="aimager.mesh.bin" range="8000" damage="400" image="dumbfire2d.png" locktime="1000" tracking="true" refire_delay="2000" spoof=".55" icon="ir2d.bmp" exhaust="exhaust2.png">
		<speeds velocity="2200" roll="3" pitch="115" yaw="115" acceleration="2500"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Proteus MIRV" mesh="astalker.mesh.bin" range="10000" damage="250" image="dumbfire2d.png" locktime="100" tracking="true" refire_delay="2000" spoof=".6" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="3000" roll="3" pitch="80" yaw="80" acceleration="1600"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Poseidon MIRV" mesh="astalker.mesh.bin" range="18000" damage="2300" image="dumbfire2d.png" locktime="8000" tracking="true" damage_capships="true" refire_delay="2000" spoof=".5" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="1200" roll="3" pitch="25" yaw="25" acceleration="700"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Alien Bomb" mesh="abomb.mesh.bin" range="10000" damage="350" image="dumbfire2d.png" locktime="750" tracking="true" damage_turrets="true" refire_delay="2000" spoof="0" icon="heavytorp2d.bmp" exhaust="exhaust01.png">
		<speeds velocity="1000" roll="3" pitch="20" yaw="20" acceleration="800"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ht_reticle" type="center"/>
	</missile>
	<missile name="Scylla MIRV" mesh="atorp.mesh.bin" range="10000" damage="250" image="dumbfire2d.png" locktime="0" tracking="true" refire_delay="2000" spoof=".6" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="1300" roll="3" pitch="80" yaw="80" acceleration="1600"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Alien Dumbfire" mesh="dumbfire.mesh.bin" range="3000" damage="850" image="dumbfire2d.png" locktime="0" tracking="false" damage_turrets="true" refire_delay="2000" spoof="0" icon="dumbfire2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="1200" roll="3" pitch="80" yaw="80" acceleration="2100"/>
		<armor front="4" rear="4" left="4" right="4"/>
	</missile>
	<missile name="Hades AR" mesh="aimager.mesh.bin" range="6000" damage="250" image="dumbfire2d.png" locktime="2000" tracking="true" damage_turrets="true" refire_delay="2000" spoof=".55" icon="ar2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2200" roll="3" pitch="90" yaw="90" acceleration="2500"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ar_reticle" type="border"/>
	</missile>
	<missile name="Alien Image Recognition" mesh="aimager.mesh.bin" range="6000" damage="250" image="dumbfire2d.png" locktime="2000" tracking="true" refire_delay="2000" icon="ir2d.bmp" exhaust="exhaust1.png">
		<speeds velocity="2200" roll="3" pitch="90" yaw="90" acceleration="2500"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<gun range="8000" name="Turreted Laser" mesh="laser.mesh.bin" damage="38" refire_delay="1000" energy="10" sound="14" icon="laser2d.bmp" damage_turrets="true">
		<speeds velocity="7000.0"/>
		<color r="1.0" g="0.0" b="0.2"/>
		<billboard texture="laser.png" width=".8" height="20.0"/>
	</gun>
	<gun range="8000" name="Turreted Maser" mesh="laser.mesh.bin" damage="38" refire_delay="1000" energy="10" sound="14" icon="laser2d.bmp" damage_turrets="true">
		<speeds velocity="7000.0"/>
		<color r="0.0" g="1.0" b="0.0"/>
		<billboard texture="bolt_red.bmp" width=".8" height="20.0"/>
	</gun>
	<gun range="8000" name="Turreted Plasma" mesh="laser.mesh.bin" damage="38" refire_delay="1000" energy="10" sound="14" icon="laser2d.bmp" damage_turrets="true">
		<speeds velocity="7000.0"/>
		<color r="1.0" g="0.0" b="1.0"/>
		<billboard texture="bolt_red.bmp" width=".8" height="20.0"/>
	</gun>
	<missile name="Turreted Imrec" mesh="lrirm.mesh.bin" range="18000" damage="350" image="dumbfire2d.png" locktime="800" tracking="true" refire_delay="2000" spoof=".35" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2500" roll="3" pitch="120" yaw="120" acceleration="3000"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
	<missile name="Turreted Medusa IR" mesh="lrirm.mesh.bin" range="18000" damage="350" image="dumbfire2d.png" locktime="800" tracking="true" refire_delay="2000" spoof=".55" icon="ir2d.bmp" exhaust="exhaust0.png">
		<speeds velocity="2500" roll="3" pitch="120" yaw="120" acceleration="3000"/>
		<armor front="4" rear="4" left="4" right="4"/>
		<reticle name="ir_reticle" type="border"/>
	</missile>
</weaponsfile>
