How to Convert WCP ships
by Eddie Benowitz
Download
the extracter
on the FC web page, under WC mesh and alpha extractor. First,
you'll have to use treman to extract out the .tre files. Use treman.
Extract the files to the root of where you extract the tre.
Then run the two executables alpha
extractor and iff reader. The alpha extractor creates pngs,
for your viewing in the mat directory. The iff
extractor creates ship.xml files in the ship directory, mesh.bin files
in the mesh directory, and
.obj files in the mesh directory which you can view in any 3d
program. Pay attention to the output of the
iffreader program. When you see
555000 --> filename.bmp
This means you have to find mat 555000, convert it to a bmp, and name
the bmp filename.bmp. Use this
mat2bmp.
You'll also need to create your own 2d image for the ship. Open up the
.obj file in any 3d viewer, take a screenshot, convert the image to a
64x64 grayscale image, and save.
Open up the ship.xml file, change the name to be something
meaningful to you, and change image to point to
your newly created 2d image. See the
editing ships tutorial
for more info.
Do not release or convert ships from Standoff.