Thomas Bruckner & Mario Brito for the Wing Commander import utilities.
Junmin Xu for working on the first version
Wing Commander Prophecy for textures, meshes, and sounds.
Gamasutra provided much help with collision detection.
The beta testers, recently including Kevin, Iceblade, Venom.
Red hud by and used with permission of the Unknown Enemy team.
Explosion blast wave and jump mesh by and used with permission of Cyberion.
Simulator missions, and a cockpit mesh by Venom.
Libraries used:
SAX -- XML parsing
OpenGL -- 3d Graphics
GLUT -- OpenGL interface
Bass -- Sound
DirectInput -- Joystick and Force Feedback
ColDet -- Capital ship collision detection
glew -- OpenGL extension loading
OpenIL -- image loading
libobj -- wavefront obj file loading